Removing Unused Variables Is Good

Removing Unused Variables Is Good My favorite code clean is removing unused variables. This is right : variables that are hosted in the code, yet doing nothing. In fact, they are often toxic and grow bug-prone. Any old enough code source has them, and they tend to grow by the number. Have you ever tried […]

Exakat 2.1.8 review

Exakat 2.1.8 Review Exakat 2.1.8 shines with the last warmth of summer. It is now time to start the resolute road to PHP 8.0 and its surprise incompatibility; or update PHP code stubs with the upcoming attributes. During the trip, we’ll stop observing the new SARIF format, the standard for static analysis tool in PHP […]

Exakat in Github Action

Exakat in Github Action Github Actions is way to automate your software development workflow on github. You can execute actions on your repositories at Github, and resolve issues before merging new code. Exakat integrates smoothly in the Github ecosystem with a dedicated action and its configuration. Let’ install Exakat in Github Action! Getting started Exakat […]

Exakat 2.1.7 Review

Exakat 2.1.7 Review Exakat 2.1.7 is out, with a treasure trove of new features : Exakat for Github Actions is available; PHP 8.0’s new attributes are supported; the typehint suggestion report includes functions, closures and arrow functions, and even more suggestions; new rules to prevent Global Namespace pollution and detect methods that should be defined […]

Exakat 2.1.5 Review

Exakat 2.1.5 Review Exakat 2.1.5 is bringing a large chest of treasures : PHP 8.0 support, with named parameters, attributes, match and added a new inventory for too many chained object. The engine upgraded the storage of Typehint and Default values, which lead to several modernisation and coverage extensions, such as ‘typehint are for interface […]

Method fossilisation

Method fossilisation Fossilisation happens when things get harder to update. It is a process, more than a final state. In particular, it happens to methods when the signature is shared across multiple classes. With interfaces and inheritance, changing some of the elements of a method’s signature means refactoring the code in several other locations. The […]